Posts Tagged ‘interactive art’
“‘Breaking the Ice’ brings people together across the vast distances of Canada and encourages connection not only through the screen but also around the screen, as groups of people at either end collaborate and communicate…” - excerpt from this review
photos by John Desjarlais
I was commissioned by La Societe des Arts Technologiques [SAT] in Montreal to be the creative art director and interaction designer for the Telepresence project “Breaking the Ice”. The Octas-award-winning piece was featured at the CODE art festival in Vancouver for the 2010 Winter Olympics and at the Quebec National Library in Montreal.
“From 4 to 21 February 2010, BREAKING THE ICE enables Montrealers to teleport from the lobby of the National Library to the Great Northern Way Campus in Vancouver to meet their compatriots located more than 4,800 km away. Montrealers and Vancouverites will be able to converse and play through the touch screens installed telepresence stations in both cities.”
More Info Here (including an interview about the design development of the project)
Featured at the 2009 Art Pop festival and 2010 Nuit Blanche festival in Montreal, The Kaberet of Kinomorphosis is single-channel video installation that updates the old carnival headboard experience by adding the projection of moving bodies onto the user. Below is a user-created video of the Kaberet’s youngest visitor, Scarlett, who was a Kinomorphosis sensation:
I was commissioned by by La Societe des Arts Technologiques [SAT] in Montreal to work as artist and interactive designer with the TOT immersive group on the isntallation 4Dmix3. The piece uses a ceiling-mounted camera to track multiple participants, using their movements to control mirrored avatars in a virtual world. The avatars can be led through a collection of phase-locked sound sources, allowing the users to discover hidden sonic material in the scene. A looping audio spooler records all of the sounds encountered, allowing users to create personal remixes of the sonic material. When a user comes to the front of the space (face-to-face with his or her avatar), they hear the result of their mix.
some photos from the 4Dmix cubed vernissage here
Built on the border between real and imaginary space, and Featured in Pop Montreal’s 2008 Art Festival, The Lumenarium was an installation in the form of a multi-media funhouse and cinematic laboratory. Augmented Reality attractions such as the “Chamber of Hollowfields” and “Kaberet of Kinomorphosis”, as well as a gallery of various optical phenomena, were on exhibit for patrons to investigate the intertwining phenomena of perception, illumination, perspective and illusion.
This mulit-channel video-installation is comprised of many layers of translucent screens through which 3D animated computer animations are projected. The animations are calculated to play with the users sense of perspective, and the resulting experience is one of floating within a multi-dimensional, animated space.
It was originally displayed at Edinboro Univerity in 1998 in collaboartion with Sound artist Rick Gribenas, and has since won awards and been commisioned by Carnegie Mellon University’s Art gallery, The City of Montreal (Maison de la Culture, Nuit Blanche), the Halifax Go North art festival and is featured in my Montreal funhouse, the Lumenarium.
“…provides an experience of space, one that the visitor may immerse in. .. Standing in their midst, surrounded by sound and visions of, among other things, tumbling binary numbers or dashing patches of light, is akin to being in the center of a video game…he liberates both his animation and the viewer…” -Pittsburgh Post Gazette
“ Entering the gallery is like entering the space inside a projected movie. Animated imagery runs amok through multiple layers of strategically hung scrims of cheesecloth blurring the line between real and digital space…By splitting and combining imagery, the piece creates an entire environment that breaks down the normal expectations of projected imagery on movie screens…” -Pittsburgh Tribune Review
“Le tout crée un effet de profondeur et de mouvement que le visiteur peut explorer en se promenant à travers les bandes. L’environnement change constamment, plongeant le public tantôt dans une pluie d’étoiles filantes, tantôt dans des arcades mouvantes qui étourdissent et rappellent, effectivement, les flashes et visions hypnotiques qui accompagnent l’arrivée du sommeil.” - Montreal Express
project specs here