Paul Warne

Interactive Media Designer

Resume

Work CV (pdf)

Education

  • 05/98                                    BFA Film/Animation                                                      Edinboro University of Pennsylvania

Professional Experience

Lead Interactive Media Designer            03/10-present            Independent                     Montreal, QC

• Developing multi-user, 3D augmented reality experiences for touchscreen mobile applications
• Using both GPS and visual marker technology to tie into web-based content

Game & Level Design Instructor          10/09-present                 Dawson College              Montreal, QC

• Developing and teaching college-level courses in videogame and level design
• Papers published on interactive narrative spaces and game culture for Gamasutra and Game Developer’s magazine
• Guest talks at Carnegie Mellon University, Dominican University and l’Université de Montréal

Lead Interactive Media Designer    10/09-03/10    Société des Arts Technologiques    Montreal, QC

• Lead creative director and interactive designer for “Breaking the Ice”a multi-user touchscreen, tele-presence
installation featured at CODE Art Festival for the 2010 Vancouver Winter Olympics
• Worked with 3D and shaders with lead programmer in PureData/OpenSceneGraph environment
• Collaborated with network engineers, shader programmer and industrial designers
• Thousands of users in Montreal and Vancouver could see one another, communicate and play games though
touchscreen interface

Interactive Media Designer        10/09-03/10        Société des Arts Technologiques      Montreal, QC

• 3D Artist and interactive designer with TOT Immersive Audio Group
• Developed augmented-reality application 4DMix3 using PureData/OpenSceneGraph
• Featured IR motion-tracking for multiple users to control virtual avatars projected in a hybrid-reality environment
• Users were able to control their mirrored avatars to create custom sound-tracks in a 3D audio environment

Interactive Media Designer      2008       Pop-Montreal/CMU/City of Montreal             Montreal, QC

• Designed and built multi-media funhouse “The Lumenarium”, featured in Pop Montreal’s 2008 Art Festival
• Housed Augmented Reality video-installations “The Chamber of Hollowfields” and “Kaberet of Kinomorphosis”
• Included gallery of optical phenomena on exhibit for public to investigate the intertwining phenomena of
perception, illumination, perspective and illusion

Videogame Level Designer   1998-2009   Lucas, DoubleFine, Ubisoft        San Francisco – Montreal

• Designed and built 3D virtual game worlds for AAA console (Xbox, PS2, PS3, 360)
• Working with studios such as Lucas Learning, Doublefine Productions and Ubisoft Entertainment.
• Knowledge of multiple 3D game engines, modeling programs and scripting tools and languages
• Worked closely with programming and art teams to establish document and maintain vision for my levels
• Implemented player goals, obstacles and environments that shaped the player experience
• Over a million users for games such as “Splinter Cell”, “King Kong”, “Assassin’s Creed” and “Psychonauts