Resume
Work CV (pdf)
Education
- 05/98 BFA Film/Animation Edinboro University of Pennsylvania
Professional Experience
Lead Interactive Media Designer 03/10-present Independent Montreal, QC
• Developing multi-user, 3D augmented reality experiences for touchscreen mobile applications
• Using both GPS and visual marker technology to tie into web-based content
Game & Level Design Instructor 10/09-present Dawson College Montreal, QC
• Developing and teaching college-level courses in videogame and level design
• Papers published on interactive narrative spaces and game culture for Gamasutra and Game Developer’s magazine
• Guest talks at Carnegie Mellon University, Dominican University and l’Université de Montréal
Lead Interactive Media Designer 10/09-03/10 Société des Arts Technologiques Montreal, QC
• Lead creative director and interactive designer for “Breaking the Ice”a multi-user touchscreen, tele-presence
installation featured at CODE Art Festival for the 2010 Vancouver Winter Olympics
• Worked with 3D and shaders with lead programmer in PureData/OpenSceneGraph environment
• Collaborated with network engineers, shader programmer and industrial designers
• Thousands of users in Montreal and Vancouver could see one another, communicate and play games though
touchscreen interface
Interactive Media Designer 10/09-03/10 Société des Arts Technologiques Montreal, QC
• 3D Artist and interactive designer with TOT Immersive Audio Group
• Developed augmented-reality application 4DMix3 using PureData/OpenSceneGraph
• Featured IR motion-tracking for multiple users to control virtual avatars projected in a hybrid-reality environment
• Users were able to control their mirrored avatars to create custom sound-tracks in a 3D audio environment
Interactive Media Designer 2008 Pop-Montreal/CMU/City of Montreal Montreal, QC
• Designed and built multi-media funhouse “The Lumenarium”, featured in Pop Montreal’s 2008 Art Festival
• Housed Augmented Reality video-installations “The Chamber of Hollowfields” and “Kaberet of Kinomorphosis”
• Included gallery of optical phenomena on exhibit for public to investigate the intertwining phenomena of
perception, illumination, perspective and illusion
Videogame Level Designer 1998-2009 Lucas, DoubleFine, Ubisoft San Francisco – Montreal
• Designed and built 3D virtual game worlds for AAA console (Xbox, PS2, PS3, 360)
• Working with studios such as Lucas Learning, Doublefine Productions and Ubisoft Entertainment.
• Knowledge of multiple 3D game engines, modeling programs and scripting tools and languages
• Worked closely with programming and art teams to establish document and maintain vision for my levels
• Implemented player goals, obstacles and environments that shaped the player experience
• Over a million users for games such as “Splinter Cell”, “King Kong”, “Assassin’s Creed” and “Psychonauts