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	<title>Paul Warne</title>
	<atom:link href="http://paulwarne.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://paulwarne.com</link>
	<description>Designer, Educator, Artist</description>
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		<title>Level Design</title>
		<link>http://paulwarne.com/?p=379</link>
		<comments>http://paulwarne.com/?p=379#comments</comments>
		<pubDate>Wed, 14 Mar 2012 02:51:52 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[quebec]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://paulwarne.com/?p=379</guid>
		<description><![CDATA[
For over ten years I designed more than 100 videogame levels for PC, Xbox,  GBA, Xbox 360, iOS and PS3 platforms.  I worked on multi-year, AAA productions with over 150 team members and with 3 member mobile productions lasting just a few months. I&#8217;ve scripted AI in Lua, built levels in Maya and 3DS Max, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-380 alignleft" title="games" src="http://paulwarne.com/wp-content/uploads/2010/05/games.jpg" alt="" width="720" height="308" /></p>
<p style="text-align: left;">For over ten years I designed more than 100 videogame levels for PC, Xbox,  GBA, Xbox 360, iOS and PS3 platforms.  I worked on multi-year, AAA productions with over 150 team members and with 3 member mobile productions lasting just a few months. I&#8217;ve scripted AI in Lua, built levels in Maya and 3DS Max, set up nav meshes in Unreal, optimized in Hammer, prototyped in Unity, and helped design custom tools and editors for many proprietary pipelines. You can find a more detailed account of my game work below….</p>
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<h2 style="text-align: left;">2009 &#8211; Present</h2>
<p><strong>Co-Founder/Creative Director:</strong></p>
<p>Started <a href="http://www.hololabs.org" target="_blank">Hololabs Studio</a>, an R&amp;D company developing innovative mobile AR projects</p>
<p><strong>Level &amp; Game Design Instructor:</strong></p>
<p>Teaching Level Design at Ubisoft Campus for Dawson college and Champlain University, including the  creation of class outlines and curriculum for courses such as &#8220;Design and Communication Tools for Level Production&#8221;, &#8220;Intro to VideoGame Design&#8221;,  &#8220;Level Design Production&#8221;  , &#8220;Architecture and Space for Level Design&#8221; and &#8220;Advanced Seminar in Game Design&#8221;.</p>
<h2 style="text-align: left;">2007</h2>
<p class="MsoNormal"><img class="size-thumbnail wp-image-121  alignleft" title="assassins-creed-20070710000750338" src="http://paulwarne.com/wp-content/uploads/2009/01/assassins-creed-20070710000750338-150x150.jpg" alt="assassins-creed-20070710000750338" width="80" height="80" /></p>
<p class="MsoNormal"><span style="font-weight: normal;"><strong>Assassin&#8217;s Creed</strong></span></p>
<p class="MsoNormal"><span style="font-weight: normal;">As a Senior Level Designer I worked briefly with the Art Directors and Behavioral programmers to help build a new production paradigm for creating level assets that would support the game&#8217;s unique character mechanics  (i.e. being able to climb over almost the entire environment in an open world) </span><span style="font-weight: normal;"><a href="http://www.ubi.com/ENCA/Games/Info.aspx?pId=6320" target="_blank">LINK</a></span></p>
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<p class="MsoNormal"><a href="http://www.youtube.com/watch?v=q-YA6xxwZQA&amp;feature=related" target="_blank"><img class="size-thumbnail wp-image-122  alignleft" title="tmnt-jumpgames" src="http://paulwarne.com/wp-content/uploads/2009/01/tmnt-jumpgames-150x150.jpg" alt="tmnt-jumpgames" width="80" height="80" /></a></p>
<p class="MsoNormal"><span style="font-weight: normal;"><strong>TMNT: GBA</strong></span></p>
<p class="MsoNormal"><span style="font-weight: normal;">Working again with the Ubisoft Montreal GBA team, I designed all the levels as well as a few of the Bosses for Teenage Mutant Ninja Turtles. </span><a href="http://www.ubi.com/ENCA/Games/Info.aspx?pId=5506" target="_blank"><span style="font-weight: normal;">LINK</span></a></p>
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<h2 style="text-align: left;"><strong>2006</strong></h2>
<p><img class="size-thumbnail wp-image-127  alignleft" title="king_kong_422x317" src="http://paulwarne.com/wp-content/uploads/2009/01/king_kong_422x317-150x150.jpg" alt="king_kong_422x317" width="80" height="80" /></p>
<p><span style="font-weight: normal;"><strong>Peter Jackson’s King Kong</strong></span></p>
<p><span style="font-weight: normal;">Working in a proprietary engine and editor, I worked as a Senior Level Designer during early production on the King Kong levels for this Xbox game (before the production moved entirely to the Montpelier Studio) </span><span style="font-weight: normal;"><a href="http://www.ubi.com/ENCA/Games/Info.aspx?pId=4052" target="_blank">LINK</a></span></p>
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<p><img class="size-thumbnail wp-image-144 alignleft" title="tom_clancys_splinter_cell_double_agent_pc" src="http://paulwarne.com/wp-content/uploads/2009/01/tom_clancys_splinter_cell_double_agent_pc-150x150.jpg" alt="tom_clancys_splinter_cell_double_agent_pc" width="80" height="80" /></p>
<p><span style="font-weight: normal;"><strong>Splinter Cell: Double Agent</strong></span></p>
<p><span style="font-weight: normal;">Having experience on &#8220;Chaos Theory&#8221;, I was brought onto this project as a Senior LD after Alpha to help complete the New York level and final boss of this Xbox game. </span><a href="http://www.ubi.com/ENCA/Games/Info.aspx?pId=4374" target="_blank"><span style="font-weight: normal;">LINK</span></a></p>
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<p><a href="http://www.youtube.com/watch?v=q6ZACjMWvYs" target="_blank"><img class="size-thumbnail wp-image-154 alignleft" title="gba_openseason_s4" src="http://paulwarne.com/wp-content/uploads/2009/01/gba_openseason_s4-150x150.jpg" alt="gba_openseason_s4" width="80" height="80" /></a></p>
<p><span style="font-weight: normal;"><strong>Open Season: GBA</strong></span></p>
<p><span style="font-weight: normal;">After years of working on next-generation, 3D levels, I had the great opportunity to work with the talented Game Boy team at Ubisoft Montreal on &#8220;Les Rebelles De La Forêt&#8221;, where I created about half of the levels in the game.</span></p>
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<h2 style="text-align: left;"><strong>2005</strong></h2>
<p><a href="http://www.youtube.com/watch?v=NfEfXVo3VaM&amp;feature=related" target="_blank"><span><img class="size-thumbnail wp-image-128  alignleft" title="splinter" src="http://paulwarne.com/wp-content/uploads/2009/01/splinter-150x150.jpg" alt="splinter" width="80" height="80" /></span></a></p>
<p><span style="font-weight: normal;"><strong>Splinter Cell: Chaos Theory</strong></span></p>
<p><span style="font-weight: normal;">Using a heavily modified Unreal Editor, I was hired by Ubisoft Montreal to design and script  the Seoul level for the Xbox version of this award-winning game. </span><a href="http://www.ubi.com/ENCA/Games/Info.aspx?pId=1416" target="_blank"><span style="font-weight: normal;">LINK</span></a><span style="font-weight: normal;"> </span><a href="http://www.youtube.com/watch?v=SDmEy-dbfUA" target="_blank"><span style="font-weight: normal;">VIDEO PART 1</span></a><span style="font-weight: normal;"> </span><a href="http://www.youtube.com/watch?v=NfEfXVo3VaM&amp;feature=related" target="_blank"><span style="font-weight: normal;">VIDEO PART 2</span></a></p>
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<p><strong>Publication &#8211; <span style="font-weight: normal;"><span style="font-weight: normal;">I wrote a blurb on the level design process for </span><a href="http://www.amazon.com/X-Play-Insiders-Guide-Gaming/dp/0735714355/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1264793870&amp;sr=8-1" target="_blank"><span style="font-weight: normal;">Xplay&#8217;s Insider&#8217;s Guide to Gaming 2006</span></a></span></strong></p>
<h2 style="text-align: left;"><strong>2003</strong></h2>
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<p><a href="http://www.youtube.com/watch?v=5yeqChiz_3E" target="_blank"><span><img class="size-thumbnail wp-image-129  alignleft" title="psycho" src="http://paulwarne.com/wp-content/uploads/2009/01/psycho-150x150.jpg" alt="psycho" width="80" height="80" /></span></a><span style="font-weight: normal;"><strong>Psychonauts</strong></span></p>
<p><span style="font-weight: normal;">During the first half of this production I worked as a Level Designer using Maya inside a proprietary engine for this Xbox game. The LD team helped flush out the Lead Designer&#8217;s narrative, and I worked primarily on Raz&#8217;s mind and the Asylum exterior. I also performed extensive scripting tasks such as enemy &amp; Boss AI using the LUA language. </span><a href="http://www.psychonauts.com/" target="_blank"><span style="font-weight: normal;">LINK</span></a></p>
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<h2 style="text-align: left;"><strong>2002</strong></h2>
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<p><span style="font-weight: normal;"><strong>Publication- <span style="font-weight: normal;"><a href="http://www.paulwarne.com/docs/pwarne_soapbox.pdf" target="_blank">“The Games of Art” Game Developer Magazine </a><a href="http://www.paulwarne.com/docs/pwarne_soapbox.pdf" target="_blank">August, 2002</a></span></strong>a soapbox piece I wrote on the medium of videogames as fine art</span></p>
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<h2 style="text-align: left;"><strong>2001</strong></h2>
<p></strong><strong> </strong><strong> </strong><strong> </strong><strong> </strong><strong> </strong><strong> </strong><strong> </strong><strong> </strong><strong> </strong><a href="http://www.youtube.com/watch?v=53yeWYJpoZE" target="_blank"><img class="size-thumbnail wp-image-151 alignleft" title="bombad" src="http://paulwarne.com/wp-content/uploads/2009/01/bombad-150x150.jpg" alt="bombad" width="80" height="80" /></a></p>
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<p><strong>Star Wars: Super Bombad Racing</strong></p>
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<p><strong><a href="http://www.youtube.com/watch?v=53yeWYJpoZE" target="_blank"></a><a href="http://www.youtube.com/watch?v=53yeWYJpoZE" target="_blank"></a></strong></p>
<p><span style="font-weight: normal;">Using 3D Studio Max and a Proprietary game-engine (on top of Renderware), I designed and constructed 5 levels for this Lucas Learning Playstation 2 title.</span></p>
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<p style="text-align: left;"><strong>Publication &#8211;  <span style="font-weight: normal;"> </span></strong></p>
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<p style="text-decoration: underline; display: inline !important; text-align: left;"><a href="http://accad.osu.edu/~aprice/courses/BVE/leveldesign/inspire_lvl.htm" target="_blank">&#8220;Three Inspirations for Creative Level Design&#8221; Gamasutra July 16 , 2001</a></p>
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<p style="text-align: left;"><span style="font-weight: normal;">I wrote a piece exploring &#8220;Pamphlet Architecture&#8221;, Lebbeus Woods, Italo Calvino and their relevance to designing interactive, narrative environments</span></p>
<h2 style="text-align: left;"><strong>1998</strong></h2>
<p style="text-align: left;"><img class="size-thumbnail wp-image-155 alignleft" title="werewolf_small" src="http://paulwarne.com/wp-content/uploads/2009/01/werewolf_small-150x150.jpg" alt="werewolf_small" width="80" height="80" /></p>
<p style="text-align: left;"><strong>Werewolf: The Apocalypse- Heart of Gia</strong></p>
<p style="text-align: left;"><span style="font-weight: normal;">My first job was working as a Level Designer  in the original Unreal Engine (back when we modeled the entire environment and even created most of our own textures). I was one of the first to have that position at this company. The publisher and developer closed and the game was never released.</span></p>
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		<title>Farrago</title>
		<link>http://paulwarne.com/?p=463</link>
		<comments>http://paulwarne.com/?p=463#comments</comments>
		<pubDate>Sat, 25 Jun 2011 22:19:23 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Interactive Design]]></category>

		<guid isPermaLink="false">http://paulwarne.com/?p=463</guid>
		<description><![CDATA[


I co-founded Hololabs Studio, a Montreal research &#38; development company specializing in interactive new-media solutions featuring mixed-reality technologies.  Farrago was our first indie production. It is a prototype for an easy-to-use App for creating your own augmented reality experiences on your iPhone, iPod Touch and iPad 2.  Thanks to a successful kickstarter project, we released the app last [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-474" title="Farragp_AppStore01a_web" src="http://paulwarne.com/wp-content/uploads/2011/06/Farragp_AppStore01a_web.png" alt="" width="213" height="320" /></p>
<p><img class="alignleft size-full wp-image-472" title="Farragp_AppStore03a_web" src="http://paulwarne.com/wp-content/uploads/2011/06/Farragp_AppStore03a_web.png" alt="" width="213" height="320" /></p>
<p><img class="alignleft size-full wp-image-476" title="Farragp_AppStore02a_web" src="http://paulwarne.com/wp-content/uploads/2011/06/Farragp_AppStore02a_web.png" alt="" width="213" height="320" /></p>
<p>I co-founded <a href="http://www.hololabs.org" target="_blank">Hololabs Studio</a>, a Montreal research &amp; development company specializing in interactive new-media solutions featuring mixed-reality technologies.  <a href="http://www.farragoapp.com" target="_blank">Farrago</a> was our first indie production. It is a prototype for an easy-to-use App for creating your own augmented reality experiences on your iPhone, iPod Touch and iPad 2.  Thanks to a successful <a href="http://www.kickstarter.com/projects/1492185039/19570975">kickstarter project</a>, we released the app last fall, which you can download for free from the App store.</p>
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		<title>Breaking The Ice</title>
		<link>http://paulwarne.com/?p=259</link>
		<comments>http://paulwarne.com/?p=259#comments</comments>
		<pubDate>Fri, 21 May 2010 05:04:31 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[Telepresence]]></category>
		<category><![CDATA[Video Installation]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[interactive art]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[quebec]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://paulwarne.com/?p=259</guid>
		<description><![CDATA[&#8220;‘Breaking the Ice’ brings people together across the vast distances of Canada and encourages connection not only through the screen but also around the screen, as groups of people at either end collaborate and communicate&#8230;&#8221;  - excerpt from this review

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			<content:encoded><![CDATA[<p style="text-align: center;"><em>&#8220;‘Breaking the Ice’ brings people together across the vast distances of Canada and encourages connection not only through the screen but also around the screen, as groups of people at either end collaborate and communicate&#8230;&#8221;  - excerpt from </em><a href="http://www.creativetechnology.org/profiles/blogs/a-few-initial-thoughts-about"><em>this </em></a><a href="http://www.creativetechnology.org/profiles/blogs/a-few-initial-thoughts-about"><em>review</em></a></p>
<p style="text-align: center;"><a href="http://www.creativetechnology.org/profiles/blogs/a-few-initial-thoughts-about"></a><script type="text/javascript">
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         <div style="width: 720px; height: 360px; border:0px solid; margin:0px auto; clear:both;"><div id="myGallery_6" class="myGallery" style="display:none; width: 720px !important; height: 360px !important;"><div class="imageElement">  <h3> Breaking the Ice: Puzzle Mode</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/breaking_ice/06.jpg" title="open image" class="open" rel='gb_imageset[breaking-the-ice]'></a>  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/06.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/thumbs/thumbs_06.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Breaking the Ice</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/breaking_ice/04.jpg" title="open image" class="open" rel='gb_imageset[breaking-the-ice]'></a>  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/04.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/thumbs/thumbs_04.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Breaking the Ice</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/breaking_ice/01.jpg" title="open image" class="open" rel='gb_imageset[breaking-the-ice]'></a>  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/01.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/thumbs/thumbs_01.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Breaking the Ice</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/breaking_ice/061.jpg" title="open image" class="open" rel='gb_imageset[breaking-the-ice]'></a>  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/061.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/thumbs/thumbs_061.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Breaking the Ice</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/breaking_ice/03.jpg" title="open image" class="open" rel='gb_imageset[breaking-the-ice]'></a>  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/03.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/thumbs/thumbs_03.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Breaking the Ice </h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/breaking_ice/05.jpg" title="open image" class="open" rel='gb_imageset[breaking-the-ice]'></a>  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/05.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/thumbs/thumbs_05.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Breaking the Ice</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/breaking_ice/02.jpg" title="open image" class="open" rel='gb_imageset[breaking-the-ice]'></a>  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/02.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/breaking_ice/thumbs/thumbs_02.jpg" class="thumbnail" /></div> </div></div></p>
<h5 style="text-align: center;"><span style="font-weight: normal;"><em>photos by John Desjarlais</em></span></h5>
<p style="text-align: left;">I was commissioned by La Societe des Arts Technologiques [SAT] in Montreal to be the creative art director and interaction designer for the Telepresence project &#8220;Breaking the Ice&#8221;.  The <a href="http://www.actionti.com/accueil/octas/octas-2011/les-laureats-2011">Octas-award-winning piece</a> was featured at the CODE art festival in Vancouver for the 2010 Winter Olympics and at the Quebec National Library in Montreal.</p>
<p style="text-align: left;">&#8220;From 4 to 21 February 2010, BREAKING THE ICE enables Montrealers to teleport from the lobby of the National Library to the Great Northern Way Campus in Vancouver to meet their compatriots located more than 4,800 km away. Montrealers and Vancouverites will be able to converse and play through the touch screens installed telepresence stations in both cities.&#8221;</p>
<p>More Info <a href="http://www.sat.qc.ca/post.php?id=20&amp;post_id=1951&amp;lang=fr" target="_blank">Here</a> (including an interview about the design development of the project)</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5C50_R3cDlY&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/5C50_R3cDlY&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Kaberet of Kinomorphosis</title>
		<link>http://paulwarne.com/?p=320</link>
		<comments>http://paulwarne.com/?p=320#comments</comments>
		<pubDate>Thu, 20 May 2010 05:01:08 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Video Installation]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[interactive art]]></category>
		<category><![CDATA[montreal]]></category>

		<guid isPermaLink="false">http://paulwarne.com/?p=320</guid>
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			<content:encoded><![CDATA[<p><script type="text/javascript">
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         <div style="width: 480px; height: 360px; border:0px solid; margin:0px auto; clear:both;"><div id="myGallery_7" class="myGallery" style="display:none; width: 480px !important; height: 360px !important;"><div class="imageElement">  <h3> Kaberet of Kinomorphosis</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/kaberet/kok04.jpg" title="open image" class="open" rel='gb_imageset[kaberet-of-kinomorphosis]'></a>  <img src="http://paulwarne.com/wp-content/gallery/kaberet/kok04.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/kaberet/thumbs/thumbs_kok04.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kaberet of Kinomorphosis</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/kaberet/kok02.jpg" title="open image" class="open" rel='gb_imageset[kaberet-of-kinomorphosis]'></a>  <img src="http://paulwarne.com/wp-content/gallery/kaberet/kok02.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/kaberet/thumbs/thumbs_kok02.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kaberet of Kinomorphosis</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/kaberet/kok03.jpg" title="open image" class="open" rel='gb_imageset[kaberet-of-kinomorphosis]'></a>  <img src="http://paulwarne.com/wp-content/gallery/kaberet/kok03.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/kaberet/thumbs/thumbs_kok03.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kaberet of Kinomorphosis</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/kaberet/kok01.jpg" title="open image" class="open" rel='gb_imageset[kaberet-of-kinomorphosis]'></a>  <img src="http://paulwarne.com/wp-content/gallery/kaberet/kok01.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/kaberet/thumbs/thumbs_kok01.jpg" class="thumbnail" /></div> </div></div></p>
<p>Featured at the 2009 Art Pop festival and 2010 Nuit Blanche festival in Montreal, The Kaberet of Kinomorphosis is single-channel video installation that updates the old carnival headboard experience by adding the projection of moving bodies onto the user.  Below is a user-created video of the Kaberet&#8217;s youngest visitor, Scarlett, who was a Kinomorphosis sensation:</p>
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		<item>
		<title>4Dmix3</title>
		<link>http://paulwarne.com/?p=50</link>
		<comments>http://paulwarne.com/?p=50#comments</comments>
		<pubDate>Wed, 19 May 2010 23:00:38 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Telepresence]]></category>
		<category><![CDATA[Video Installation]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[interactive art]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[motion tracking]]></category>
		<category><![CDATA[quebec]]></category>

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		<description><![CDATA[
I was commissioned by by La Societe des Arts Technologiques [SAT] in Montreal to work as artist and interactive designer with the TOT immersive group on the isntallation 4Dmix3. The piece uses a ceiling-mounted camera to track multiple participants, using their movements to control mirrored avatars in a virtual world. The avatars can be led through a collection of phase-locked sound [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3YeMX7ngAKY&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/3YeMX7ngAKY&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I was commissioned by by La Societe des Arts Technologiques [SAT] in Montreal to work as artist and interactive designer with the TOT immersive group on the isntallation 4Dmix3. The piece uses a ceiling-mounted camera to track multiple participants, using their movements to control mirrored avatars in a virtual world. The avatars can be led through a collection of phase-locked sound sources, allowing the users to discover hidden sonic material in the scene. A looping audio spooler records all of the sounds encountered, allowing users to create personal remixes of the sonic material. When a user comes to the front of the space (face-to-face with his or her avatar), they hear the result of their mix.</p>
<p>some photos from the 4Dmix cubed vernissage <a href="http://www.renaudkasma.com/sat/photo/index.php?list=2007-05-07%20Galerie%20::%204Dmix3&amp;page=1" target="_blank">here</a></p>
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		</item>
		<item>
		<title>The Lumenarium</title>
		<link>http://paulwarne.com/?p=296</link>
		<comments>http://paulwarne.com/?p=296#comments</comments>
		<pubDate>Tue, 18 May 2010 04:11:35 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Video Installation]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[interactive art]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[quebec]]></category>

		<guid isPermaLink="false">http://paulwarne.com/?p=296</guid>
		<description><![CDATA[
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			<content:encoded><![CDATA[<p style="text-align: center;"><script type="text/javascript">
            function startGallery_4() { 
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         <div style="width: 720px; height: 360px; border:0px solid; margin:0px auto; clear:both;"><div id="myGallery_4" class="myGallery" style="display:none; width: 720px !important; height: 360px !important;"><div class="imageElement">  <h3> Inside the lumenarium</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/lumenarium02.jpg" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/lumenarium02.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_lumenarium02.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the lumenarium</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF1935.JPG" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF1935.JPG" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_DSCF1935.JPG" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the lumenarium</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/lettherebelight_final_web.jpg" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/lettherebelight_final_web.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_lettherebelight_final_web.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the lumenarium</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF3643.JPG" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF3643.JPG" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_DSCF3643.JPG" class="thumbnail" /></div><div class="imageElement">  <h3> Depth of Perceptopn</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/paul_warne_lumenarium_depth.jpg" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/paul_warne_lumenarium_depth.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_paul_warne_lumenarium_depth.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the Chamber of Hollowfields</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF3839.JPG" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF3839.JPG" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_DSCF3839.JPG" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the Chamber of Hollowfields</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF3865.JPG" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF3865.JPG" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_DSCF3865.JPG" class="thumbnail" /></div><div class="imageElement">  <h3> change your point of view</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF3900.JPG" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/DSCF3900.JPG" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_DSCF3900.JPG" class="thumbnail" /></div><div class="imageElement">  <h3> The Illusionist </h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/illusionist01a.jpg" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/illusionist01a.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_illusionist01a.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> The Illusionist </h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/illusionist02.jpg" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/illusionist02.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_illusionist02.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kaberet of Kinomorhposis</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/n636895790_1483075_3643.jpg" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/n636895790_1483075_3643.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_n636895790_1483075_3643.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the Lumenarium</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/paul_warne_quad01.jpg" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/paul_warne_quad01.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_paul_warne_quad01.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the Lumenarium</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/quad02.jpg" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/quad02.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_quad02.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Dr. Optimystical\'s Vision Test</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/the-lumenarium/visiontest01a.jpg" title="open image" class="open" rel='gb_imageset[the-lumenarium]'></a>  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/visiontest01a.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/the-lumenarium/thumbs/thumbs_visiontest01a.jpg" class="thumbnail" /></div> </div></div></p>
<p><span style="font-weight: normal;">Built on the border between real and imaginary space, and Featured in Pop Montreal’s 2008 Art Festival, </span><span style="font-weight: normal;"><a href="http://www.lumenarium.com" target="_blank">The Lumenarium</a></span><span style="font-weight: normal;"> was an installation in the form of a multi-media funhouse and cinematic laboratory.   Augmented Reality attractions such as the “Chamber of Hollowfields” and “Kaberet of Kinomorphosis”, as well as a gallery of various optical phenomena, were on exhibit for patrons to investigate the intertwining phenomena of perception, illumination, perspective and illusion.</span></p>
<p><span style="font-weight: normal;"><br />
</span></p>
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		<title>The Chamber of Hollowfields</title>
		<link>http://paulwarne.com/?p=313</link>
		<comments>http://paulwarne.com/?p=313#comments</comments>
		<pubDate>Thu, 13 May 2010 04:54:14 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Video Installation]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[augme]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[interactive art]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[quebec]]></category>

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src="http://paulwarne.com/wp-content/gallery/hollow/DSC00267.JPG" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/hollow/thumbs/thumbs_DSC00267.JPG" class="thumbnail" /></div><div class="imageElement">  <h3> Hollowfields being installed</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/hollow/ahuntsic.jpg" title="open image" class="open" rel='gb_imageset[the-chamber-of-hollowfields]'></a>  <img src="http://paulwarne.com/wp-content/gallery/hollow/ahuntsic.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/hollow/thumbs/thumbs_ahuntsic.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the Chamber of Hollowfields </h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/hollow/DSCF3815.JPG" title="open image" class="open" rel='gb_imageset[the-chamber-of-hollowfields]'></a>  <img src="http://paulwarne.com/wp-content/gallery/hollow/DSCF3815.JPG" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/hollow/thumbs/thumbs_DSCF3815.JPG" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the Chamber of Hollowfields </h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/hollow/DSCF3820.JPG" title="open image" class="open" rel='gb_imageset[the-chamber-of-hollowfields]'></a>  <img src="http://paulwarne.com/wp-content/gallery/hollow/DSCF3820.JPG" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/hollow/thumbs/thumbs_DSCF3820.JPG" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the Chamber of Hollowfields </h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/hollow/DSCF3839.JPG" title="open image" class="open" rel='gb_imageset[the-chamber-of-hollowfields]'></a>  <img src="http://paulwarne.com/wp-content/gallery/hollow/DSCF3839.JPG" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/hollow/thumbs/thumbs_DSCF3839.JPG" class="thumbnail" /></div><div class="imageElement">  <h3> Inside the Chamber of Hollowfields </h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/hollow/chamber01.jpg" title="open image" class="open" rel='gb_imageset[the-chamber-of-hollowfields]'></a>  <img src="http://paulwarne.com/wp-content/gallery/hollow/chamber01.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/hollow/thumbs/thumbs_chamber01.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Hollowfields at CMU</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/hollow/persp_install.jpg" title="open image" class="open" rel='gb_imageset[the-chamber-of-hollowfields]'></a>  <img src="http://paulwarne.com/wp-content/gallery/hollow/persp_install.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/hollow/thumbs/thumbs_persp_install.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Hollowfields at CMU</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/hollow/476124844_l.jpg" title="open image" class="open" rel='gb_imageset[the-chamber-of-hollowfields]'></a>  <img src="http://paulwarne.com/wp-content/gallery/hollow/476124844_l.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/hollow/thumbs/thumbs_476124844_l.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Hollowfields concept</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/hollow/hollow_present.jpg" title="open image" class="open" rel='gb_imageset[the-chamber-of-hollowfields]'></a>  <img src="http://paulwarne.com/wp-content/gallery/hollow/hollow_present.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/hollow/thumbs/thumbs_hollow_present.jpg" class="thumbnail" /></div> </div></div></p>
<p>This mulit-channel video-installation is comprised of many layers of translucent screens through which 3D animated computer animations are projected. The animations are calculated to play with the users sense of perspective, and the resulting experience is one of floating within a multi-dimensional, animated space.</p>
<p>It was originally displayed at Edinboro Univerity in 1998 in collaboartion with Sound artist <a href="http://gribenas.com/">Rick Gribenas</a>, and has since won awards and been commisioned by Carnegie Mellon University&#8217;s Art gallery, The City of Montreal (Maison de la Culture, Nuit Blanche), the Halifax Go North art festival and is featured in my Montreal funhouse, the Lumenarium.</p>
<h2 style="text-align: left;"><strong>Press</strong></h2>
<p><em>&#8220;…provides an experience of space, one that the visitor may immerse in. .. Standing in their midst, surrounded by sound and visions of, among other things, tumbling binary numbers or dashing patches of light, is akin to being in the center of a video game…he liberates both his animation and the viewer…&#8221; </em> -<strong>Pittsburgh Post Gazette</strong></p>
<p><strong><em>&#8220;</em></strong><em> Entering the gallery is like entering the space inside a projected movie. Animated imagery runs amok through multiple layers of strategically hung scrims of cheesecloth blurring the line between real and digital space…By splitting and combining imagery, the piece creates an entire environment that breaks down the normal expectations of projected imagery on movie screens…&#8221; </em><strong>-Pittsburgh Tribune Review</strong></p>
<p><em>&#8220;Le tout crée un effet de profondeur et de mouvement que le visiteur peut explorer en se promenant à travers les bandes. L’environnement change constamment, plongeant le public tantôt dans une pluie d’étoiles filantes, tantôt dans des arcades mouvantes qui étourdissent et rappellent, effectivement, les flashes et visions hypnotiques qui accompagnent l’arrivée du sommeil.&#8221; </em>- <strong>Montreal Express</strong></p>
<p>project specs <a href="http://paulwarne.com/hollow/">here</a></p>
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		</item>
		<item>
		<title>NOIA</title>
		<link>http://paulwarne.com/?p=271</link>
		<comments>http://paulwarne.com/?p=271#comments</comments>
		<pubDate>Thu, 13 May 2010 03:08:55 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Video Installation]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[interactive art]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[quebec]]></category>

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         <div style="width: 480px; height: 360px; border:0px solid; margin:0px auto; clear:both;"><div id="myGallery_9" class="myGallery" style="display:none; width: 480px !important; height: 360px !important;"><div class="imageElement">  <h3> Kokoromi & Porous Lab present NOIA at the Montreal Biennial</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/noia/l_35342cecdc1040cf89dc10031792ad05.jpg" title="open image" class="open" rel='gb_imageset[this-is-a-testing-test]'></a>  <img src="http://paulwarne.com/wp-content/gallery/noia/l_35342cecdc1040cf89dc10031792ad05.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/noia/thumbs/thumbs_l_35342cecdc1040cf89dc10031792ad05.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kokoromi & Porous Lab present NOIA at the Montreal Biennial</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/noia/l_38fe376c83984edda892fd99e8363b98.jpg" title="open image" class="open" rel='gb_imageset[this-is-a-testing-test]'></a>  <img src="http://paulwarne.com/wp-content/gallery/noia/l_38fe376c83984edda892fd99e8363b98.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/noia/thumbs/thumbs_l_38fe376c83984edda892fd99e8363b98.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kokoromi & Porous Lab present NOIA at the Montreal Biennial</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/noia/l_49d673f6a43f4e28b0d989ecadc56304.jpg" title="open image" class="open" rel='gb_imageset[this-is-a-testing-test]'></a>  <img src="http://paulwarne.com/wp-content/gallery/noia/l_49d673f6a43f4e28b0d989ecadc56304.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/noia/thumbs/thumbs_l_49d673f6a43f4e28b0d989ecadc56304.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kokoromi & Porous Lab present NOIA at the Montreal Biennial</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/noia/l_539539c98b5c46bbb36854c25f89fb5f.jpg" title="open image" class="open" rel='gb_imageset[this-is-a-testing-test]'></a>  <img src="http://paulwarne.com/wp-content/gallery/noia/l_539539c98b5c46bbb36854c25f89fb5f.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/noia/thumbs/thumbs_l_539539c98b5c46bbb36854c25f89fb5f.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kokoromi & Porous Lab present NOIA at the Montreal Biennial</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/noia/l_6c6f30067e7546549556ac9d46fa44cd.jpg" title="open image" class="open" rel='gb_imageset[this-is-a-testing-test]'></a>  <img src="http://paulwarne.com/wp-content/gallery/noia/l_6c6f30067e7546549556ac9d46fa44cd.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/noia/thumbs/thumbs_l_6c6f30067e7546549556ac9d46fa44cd.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kokoromi & Porous Lab present NOIA at the Montreal Biennial</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/noia/l_7fd018828f1c47ce933474c8297b8d96.jpg" title="open image" class="open" rel='gb_imageset[this-is-a-testing-test]'></a>  <img src="http://paulwarne.com/wp-content/gallery/noia/l_7fd018828f1c47ce933474c8297b8d96.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/noia/thumbs/thumbs_l_7fd018828f1c47ce933474c8297b8d96.jpg" class="thumbnail" /></div><div class="imageElement">  <h3> Kokoromi & Porous Lab present NOIA at the Montreal Biennial</h3>  <p style="color: #FFF000;"> </p>  <a target="_blank" href="http://paulwarne.com/wp-content/gallery/noia/l_89077bd24ec241ad8c06726d4e29112b.jpg" title="open image" class="open" rel='gb_imageset[this-is-a-testing-test]'></a>  <img src="http://paulwarne.com/wp-content/gallery/noia/l_89077bd24ec241ad8c06726d4e29112b.jpg" class="full" />  <img src="http://paulwarne.com/wp-content/gallery/noia/thumbs/thumbs_l_89077bd24ec241ad8c06726d4e29112b.jpg" class="thumbnail" /></div> </div></div></p>
<p style="text-align: center;"><em>Photos by Conception Levy</em></p>
<p style="text-align: center;">I vj for several Montreal bands (using a multi-layered screen set-up)  including 8-bit psych-rock outfit <a href="http://www.myspace.com/noiasound">NOIA</a> . The video below shows one of these performances&#8230;</p>
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		</item>
		<item>
		<title>Scanner Remix</title>
		<link>http://paulwarne.com/?p=374</link>
		<comments>http://paulwarne.com/?p=374#comments</comments>
		<pubDate>Wed, 14 May 2008 00:30:12 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Video Installation]]></category>

		<guid isPermaLink="false">http://paulwarne.com/?p=374</guid>
		<description><![CDATA[
This was a video I made for a trailer-remix contest at Wired for the Scanner Darkly movie. Didn&#8217;t win the contest, but had fun making it&#8230;
]]></description>
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<p style="text-align: center;">This was a video I made for a trailer-remix contest at Wired for the Scanner Darkly movie. Didn&#8217;t win the contest, but had fun making it&#8230;</p>
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