Performance
4Dmix3
I was commissioned by by La Societe des Arts Technologiques [SAT] in Montreal to work as artist and interactive designer with the TOT immersive group on the isntallation 4Dmix3. The piece uses a ceiling-mounted camera to track multiple participants, using their movements to control mirrored avatars in a virtual world. The avatars can be led through a collection of phase-locked sound sources, allowing the users to discover hidden sonic material in the scene. A looping audio spooler records all of the sounds encountered, allowing users to create personal remixes of the sonic material. When a user comes to the front of the space (face-to-face with his or her avatar), they hear the result of their mix.
some photos from the 4Dmix cubed vernissage here
The Lumenarium
Built on the border between real and imaginary space, and Featured in Pop Montreal’s 2008 Art Festival, The Lumenarium was an installation in the form of a multi-media funhouse and cinematic laboratory. Augmented Reality attractions such as the “Chamber of Hollowfields” and “Kaberet of Kinomorphosis”, as well as a gallery of various optical phenomena, were on exhibit for patrons to investigate the intertwining phenomena of perception, illumination, perspective and illusion.